Position Description

Senior Technical Artist / Character TD (Characters, Rigging, Facials)
Location Hangar 13 (Czech Republic)
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This role is located in Brno or Prague, Czech Republic.

We are looking for a Senior Technical Artist that specializes in character development, rigging and facial animation.


  • Develop tools, processes, and assets for real-time characters
  • Collaborate closely with character artists, technical artists, and animators
  • Help streamline existing pipelines
  • Develop new pipelines for character production process


  • Experience with setting up production pipelines while being able to follow guidelines
  • In depth knowledge of Maya, preferably 2+ years of production experience
  • Capable of writing tools to streamline the character creation, setup, and export process
  • Strong background with facial animation, MoCap, and scanning workflows
  • Strong understanding of both Figure and Facial Anatomy
  • Python, MEL programming experience
  • Ability to work well within a team atmosphere
  • Creative problem solving skills


  • Basic knowledge of C# or other higher programming language
  • Knowledge of additional scripting languages: OpenMaya, Qt, JavaScript, VB
  • 3ds Max and Maxscript experience
  • Motionbuilder, Faceware, and FaceFX or related software experience
  • BS / BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field preferred


  • Friendly and informal work environment
  • Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
  • Access to the most up-to-date SW/HW and technologies
  • Flexible working hours
  • Support for personal skills development
  • Games and consoles to borrow
  • Employee benefits (sick days, meal vouchers, refreshment at work, multisport card)
  • Company events for the employees

If you are interested in this opportunity, please send us your CV and portfolio.

E-mail: jobscz@hangar13games.com

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