This role is located in Prague or Brno, Czech Republic.
We are looking for an experienced Character Technical Director (Character Technical Artist) to join our Character Art team. S/he is responsible for maintaining, creating and updating various types of scripts and libraries for character artists, often based on their requests, streamlining whole character creation pipeline, including exporter, and scripting tools for Maya in Python. The rigging skill is nice to have. The Character TD works closely with character artists and animators to create the best possible impression in the final game.
Develop tools, scripts, and pipelines to extend and streamline a character creation process.
Support character development pipeline. Should be confident in skinning and comfortable to work with blend shape library development, rigging, and exporting to the game engine
Collaborate with character artists, animators, and engineers to help deliver the highest quality characters possible within the constraints of an open-world, real-time development environment
Keep high level order in script base, define internal scripting standards, perform code review of scripts from technical artists, and maintain script libraries
Bachelor’s Degree in Computer Animation or related experience
Proficient knowledge of Maya and Python
Strong creative and technical problem solving skills
Strong communication skills
Ability to work independently in a team environment
Ability to communicate and collaborate across multiple locations effectively
NICE TO HAVE:
CG rigging experience in a Maya production environment, with advanced knowledge of Maya’s rigging techniques, including the ability to create customized rigs
Strong background in traditional art
Interest in developing video games
A released project and experience in game industry
Friendly and informal work environment
Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
Access to the most up-to-date SW/HW and technologies