We are a team of developers with a uniting passion for crafting highly engaging entertainment with a commitment to putting fans first. Our core values are our North Star ever reminding us who we intend to be and what we strive to create. Our studio culture is built on the belief that the more varied voices in our collective story the stronger our team and our game will be. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere.
Our Rallying Cry: Bring fun, inspiration and awe to our lives and to our community.
THRIVE ON TRUST
We are inspired to do our best work because we are safe to take risks in an environment built on sincerity and respect.
CHASE THE HORIZON
We believe the next great inspiration is just over the next peak; we push ourselves and each other to find it. We are all active in bringing innovation to life.
Our strength is in our collective experiences and we stand proudly for representation and inclusion.
LIVE YOUR DREAMS
We are driven with a passion to reach our fullest potential. Personal growth is an enduring priority for all of us.
We don’t polish stones. We deliver brilliance. This devotion shines through in ways that raise the bar for all of us, and the experiences we bring to players everywhere.
Who You Are:
You’re an experienced World/Level Designer with multiple shipped titles under your belt. You’re comfortable not just building map content off an established template, but also figuring out what that template is in the first place. Our ideal candidate has proven experience building world spaces across all phases of development and is excited to build a world from the ground up.
Experience in creating, or at minimum a strong passion as a player of Multiplayer Action games a MUST
3-5 years or 2+ shipped titles in a World/Level Design role, preferably in the Multiplayer/Action genre
Experience with modern game engines (Unreal, Unity, etc.)
Experience building maps, levels, or worlds – particularly in the AAA, action, or shooter spaces – multiplayer experience preferred
Rock-solid understanding of interplay between systems and world spaces; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways
Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc.
Ability to thoughtfully critique and evaluate 3D spaces
Understanding of how art, color, lighting, composition, etc. can complement gameplay design
Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc. Capable of filtering large volumes of feedback into concrete and actionable improvements
Clear understanding of the iterative level design process from inception all the way to post-ship support
Strong passion for online multiplayer action games a MUST
Experience working in multiplayer games or systems
Some experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
A passion for diversity & representation in games & game development
A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
Ability to iterate & collaborate under deadlines & production constraints
Backgrounds in art/architecture/CS/etc. a plus
What We Need:
We're just beginning a development journey that will take us through design concepting, functional prototyping, milestone deliverables, systems building and tuning, map building, and deep polishing & optimization. We’re looking for a Senior World/Level Designer who can dig deep into each stage of this process, creating inspiring worlds and spaces, applying technical & creative passion to constantly improve the game through an iterative process. We want people who think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible. Come and help us build the future of Multiplayer Action games!
Design, pitch, & hone world spaces/levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience
Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
Understand how world design impacts other areas of the game and collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
Daily hands-on engine work to bring ideas to life
Understand how world design fits into the overall creation direction of the game, both on a macro and micro level