Position Description

Software Engineer, Online
Location 31st Union
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Who We Are:

We are a team of developers with a uniting passion for crafting highly engaging entertainment with a commitment to putting fans first. Our core values are our North Star ever reminding us who we intend to be and what we strive to create. Our studio culture is built on the belief that the more varied voices in our collective story the stronger our team and our game will be. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere.

Our Rallying Cry: Bring fun, inspiration and awe to our lives and to our community.


  • We are inspired to do our best work because we are safe to take risks in an environment built on sincerity and respect.


  • We believe the next great inspiration is just over the next peak; we push ourselves and each other to find it. We are all active in bringing innovation to life.


  • Our strength is in our collective experiences and we stand proudly for representation and inclusion.


  • We are driven with a passion to reach our fullest potential. Personal growth is an enduring priority for all of us.


  • We don’t polish stones. We deliver brilliance. This devotion shines through in ways that raise the bar for all of us, and the experiences we bring to players everywhere.


Who You Are:

  • 5+ years of programming experience in a creative environment
  • Experience developing for games; preferably action, FPS or 3PS titles
  • Shipped one or more AAA game titles
  • Experience developing for game consoles
  • Experience working on core gameplay systems and/or AI
  • Experience working on multi-platform software projects
  • Excellent communication skills with an interest in collaborating with non-technical disciplines
  • Expertise in C / C++
  • Ability to learn and master new technologies and code
  • Ability to work independently and efficiently under deadlines


What We Need:

31st Union is looking for Senior Engineer to design, develop, write, implement, and debug code for new and upgraded software products.


  • Implement solutions to synchronize gameplay systems between multiple players
  • Analyze bandwidth and CPU usage in network systems
  • Understand existing network code and improve/reimplement/scale as necessary
  • Mask latency in game systems by various means
  • Improve network code resistance to cheating and security exploits
  • Work on related online features, such as matchmaking, telemetry, stat reporting, replay
  • Debug/analyze issues in scenarios where multiple clients and servers interact
  • Make networked gameplay systems resilient to packet loss, duplication, reordering, latency spikes etc.
  • Work with designers and gameplay programmers to establish guidelines and best practices for developing in an online environment


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