Position Description

Senior Software Engineer, Multiplayer Gameplay
Location 31st Union
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Who We Are:

We are a team of developers with a uniting passion for crafting highly engaging entertainment with a commitment to putting fans first. Our core values are our North Star ever reminding us who we intend to be and what we strive to create. Our studio culture is built on the belief that the more varied voices in our collective story the stronger our team and our game will be. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere.

Our Rallying Cry: Bring fun, inspiration and awe to our lives and to our community.


  • We are inspired to do our best work because we are safe to take risks in an environment built on sincerity and respect.


  • We believe the next great inspiration is just over the next peak; we push ourselves and each other to find it. We are all active in bringing innovation to life.


  • Our strength is in our collective experiences and we stand proudly for representation and inclusion.


  • We are driven with a passion to reach our fullest potential. Personal growth is an enduring priority for all of us.


  • We don’t polish stones. We deliver brilliance. This devotion shines through in ways that raise the bar for all of us, and the experiences we bring to players everywhere.


Who You Are:

Someone who has been a significant contributor as a gameplay engineer on previous AAA multiplayer games. You should be comfortable working in a paradigm of iterative experimentation and refinement. Throughout, we expect you to represent ideal engineering habits – code cleanliness and factoring; communication; debugging and iteration efficiency – and be available to mentor or direct other engineers as required.

  • Extensive professional experience and proven capacity in multiplayer gameplay systems is required
  • Fluency in common algorithms and data structures is required
  • Strong 3D math and C/C++ skills are required
  • With much of the work player-facing, a commitment to quality and polish is required
  • Fluency with adjacent systems – networking, animation, AI, physics, etc - is desired
  • Console gaming development experience is desired
  • Production Unreal Engine and mobile experience is desired


What We Need:

Gameplay systems engineering for our multiplatform multiplayer character-action game. You will work with design and our experienced engineering team to design and implement novel and innovative mechanics within robust, extensible systems. Avenues include player control and abilities, AI and navigation, world systems and others – with exposure to networking, animation, physics, rendering, UI/UX, streaming and audio. Ability to align with dev partners and own features from design to polish is important.


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