Position Description

Game/Level Designer
Location 31st Union
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Who We Are:

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.


Who You Are:

Required experience:

  • Experience with modern game engines (Unreal, Unity, etc.)
  • Experience with building functional systems / gameplay in a visual scripting tool (ala Unreal Blueprint) at minimum, though experience in code-like scripting environments is a strong plus
  • Experience with building maps, levels, or worlds
  • Rock-solid understanding of interplay between systems and levels; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways
  • Previously shipped titles in a design role or demonstrable portfolio of prior non-professional work demonstrating your abilities

Relevant experience:

  • Strong passion for online multiplayer action games
  • Experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
  • Experience working in multiplayer games or systems
  • A passion for diversity & representation in games & game development
  • Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc.
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
  • Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc.  Capable of filtering large volumes of feedback into concrete and actionable improvements
  • Ability to iterate & collaborate under deadlines & production constraints


What We Need:

We're just beginning a development journey that will take us through design concepting, functional prototyping, milestone deliverables, systems building and tuning, map building, and deep polishing & optimization. We’re looking for a game / level designer that can dig deep into each stage of this process, crossing into realms of both systems and level design, applying technical & creative passion to constantly improve the game through an iterative process. We want people that think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible.

  • Design, pitch, & hone ideas from concept stage forward. Examine desired player experience goals and introduce systems and level designs that help fulfill that experience
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
  • Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
  • Own systems and/or map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
  • Daily hands-on engine work to bring ideas to life


Let’s talk!








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