Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.
Who You Are:
Experience with modern game engines (Unreal, Unity, etc.)
Experience with building functional systems / gameplay in a visual scripting tool (ala Unreal Blueprint) at minimum, though experience in code-like scripting environments is a strong plus
Experience with building maps, levels, or worlds
Rock-solid understanding of interplay between systems and levels; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways
Previously shipped titles in a design role or demonstrable portfolio of prior non-professional work demonstrating your abilities
Strong passion for online multiplayer action games
Experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
Experience working in multiplayer games or systems
A passion for diversity & representation in games & game development
Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc.
A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc. Capable of filtering large volumes of feedback into concrete and actionable improvements
Ability to iterate & collaborate under deadlines & production constraints
What We Need:
We're just beginning a development journey that will take us through design concepting, functional prototyping, milestone deliverables, systems building and tuning, map building, and deep polishing & optimization. We’re looking for a game / level designer that can dig deep into each stage of this process, crossing into realms of both systems and level design, applying technical & creative passion to constantly improve the game through an iterative process. We want people that think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible.
Design, pitch, & hone ideas from concept stage forward. Examine desired player experience goals and introduce systems and level designs that help fulfill that experience
Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
Own systems and/or map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability