Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.
Who You Are:
You are an expert Rendering Engineer who enjoys solving challenging problems presented by multiplatform AAA games in a collaborative and creative work environment. You excel at realizing design and artistic concepts through authoring, build and runtime components that execute across platforms and at scale. You understand, balance, explain and negotiate tradeoffs in fidelity, performance and workflow. You are quick to identify and leverage existing research, tools and technologies to accelerate feature implementation. You reinforce best practices, and well-represent the interests and priorities of the rendering team.
What We Need:
We are looking for an expert rendering engineer to help bring our stylized game to life. You will research, develop, debug and optimize graphics techniques applicable to large-scale high population 3d environments, executed on platforms of widely varying capability. You will work in close collaboration with concept artists, art direction and other engineers to push the engine towards a combined vision. You will pair existing technologies with novel use and solutions – managing tools, materials, shaders, jobs and scheduling – to implement this creative vision at quality within performance requirements.
Extensive professional experience and proven capability in real-time rendering is required
Strong 3d math and C/C++ skills are required
Excellent written and verbal communication skills are required
A curious mind that remains engaged with the state of the art in runtime rendering techniques is required
Console and AAA game development experience is strongly desired
Understanding of the roles and use of relevant DCC packages (e.g. Houdini, Substance Painter, Z-Brush) is strongly desired