Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.
Who You Are:
Strong UI abilities that demonstrates a strong grasp and understanding of the needs of UI in an interactive game experience
Strong traditional art experience with the ability to create assets from sketches and all the way to final game art
Excellent graphic design skills (e.g. Design, layout and typography)
Awareness of current trends in visual communication and how best to adapt those trends into an interactive game experience
Good understanding of Motion Graphics
Ability to work with industry standard 2D graphics applications (e.g. Photoshop, Illustrator, After Effects etc.)
Experience working in game engines (e.g. UNREAL, Unity, and other propriety or commercial engines), design tool-sets and production pipelines
Ability to leverage 3D applications (e.g. Maya, 3DS Max etc.)
A passion for games!
Perforce and Jira experience
What We Need:
As a UI / UX Designer at 31st Union, you'll have a significant role in shaping the visual and user experience of the UI on our project. You'll collaborate with others in diverse disciplines from design, art, and engineering to help craft a rich and immersive interactive experience. You’ll work proactively with others in game design, engineering and art to solve issues that balances the needs of gameplay design and art direction. We love games that play well and also look great; our view is that well designed UI / UX positively contributes to a great overall game experience.
Develop and shape the UI / UX in accordance with the project's game design philosophies and artistic directions
Prioritize, plan, and organize UI output, working with development partners on how best to deliver and execute on the creative vision
Concept, iterate, and produce assets throughout all stages of development from pre-viz to final game assets
Mock-up UX wireframes, collaborating effectively with game design and art, to visually represent game design intentions with a quality visual aesthetic
Identify and implement best practices, work-flows and pipelines
Improve on personal and professional knowledge
Learn new tools and processes that help to elevate the quality of the UI / UX experience