Position Description

Concept Artist
Location Hangar 13 (Brighton, UK)
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Who We Are:

Making games is a collision of art and technology that is about as predictable as a tornado. There's no secret formula, no foolproof schematic - but it is essential to have a guiding principle. At Hangar 13, "Every Player's Story is Unique." That's why we make games.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. And that’s where you come in.

What We Need:

Hangar 13 is currently looking for an environment Concept Artist. The ideal candidate will be able to create a wide variety of detailed environment concepts, take direction well, and iterate on ideas in a team atmosphere. To be considered for this role candidates must submit a link to an online portfolio when applying.

What You Will Do:

  • Create a range of assets from characters, environments and even props while maintaining the core game vision set by the Art Director and Game Designers
  • Sketch explorative thumbnails in 2D and 3D
  • Create concepts from early production to final render
  • Create quick open line designs that communicate space and form
  • Provide feedback through paint overs
  • Storyboard creation

Who We Think Will Be A Great Fit:

We are looking for an expert level digital artist with traditional drawing and painting skills. Someone who is passionate about designing environments in an open world game setting. Since is a team effort, someone who flourishes within a collaborative atmosphere would be happiest.

  • 3+ years of experience in games
  • Degree in Fine Art or related experience
  • Hard surface and vehicle design abilities
  • Ability to quickly iterate on ideas visually
  • Ability to take direction well
  • Self-motivated toward solving creative problems
  • Understanding of anatomy, creature and character design
  • Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette



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